Hardware Telemetry at the Speed of Light
Engineered in Rust, C++, and Kotlin. A zero-garbage-collection SurfaceFlinger daemon rendering sub-millisecond frametime accuracy in signature PulseMind Violet.
📈 Real-Time Frametime Distribution & Scrubber
Touch or hover over the spline curve to inspect micro-second jitter and power draw
Architected for Zero Overhead
Designed according to the PulseMind Studios Universal Design System.
C++ SurfaceFlinger Daemon
Bypasses Android JVM and ART runtimes entirely, querying native bufferqueue fences with 0.02% CPU impact.
True G2 Squircle HUD
Continuous curvature overlay with adaptive frosted glass that never obstructs combat crosshairs or radar minimaps.
Sub-Millisecond Frametime Jitter Analysis
Accurately flags 1% micro-stutters and frame pacing variance in real-time, providing hardware-level telemetry indistinguishable from desktop benchmark suites.