Royal Violet Telemetry Active

Hardware Telemetry at the Speed of Light

Engineered in Rust, C++, and Kotlin. A zero-garbage-collection SurfaceFlinger daemon rendering sub-millisecond frametime accuracy in signature PulseMind Violet.

Try Live HUD Simulator
120.0 FPS
•
8.3 ms
•
-0.8W
SURFACEFLINGER 120HZ
Simulate Refresh Rate:

📈 Real-Time Frametime Distribution & Scrubber

Touch or hover over the spline curve to inspect micro-second jitter and power draw

99.0% > 118 FPS
0.1% LOW: 114.2 FPS
120.0 FPS
8.33 ms • Jitter 0.1ms
Frame #3412 • -0.82W

Architected for Zero Overhead

Designed according to the PulseMind Studios Universal Design System.

⚡

C++ SurfaceFlinger Daemon

Bypasses Android JVM and ART runtimes entirely, querying native bufferqueue fences with 0.02% CPU impact.

🛡️

True G2 Squircle HUD

Continuous curvature overlay with adaptive frosted glass that never obstructs combat crosshairs or radar minimaps.

📊

Sub-Millisecond Frametime Jitter Analysis

Accurately flags 1% micro-stutters and frame pacing variance in real-time, providing hardware-level telemetry indistinguishable from desktop benchmark suites.